![]() ![]() Minetest 5.5 was released last month, with some significant improvements. The Minetest blog is going to be made official! Plans are being worked on to move the blog repository to the Minetest github account and possibly embed the latest posts on the Minetest Website. ![]() “MSS Faraday: Boldly going above Y = 20000”, by BuckarooBanzai Lemente made this with imaging and an AI-generated picture You can browse available builds here, and with the mod installed on singleplayer or on a server, you can download and place builds, or upload new builds. (think: Thingiverse(tm) for Minetest builds) It allows you to share and use your builds (schematics) across different worlds. That means that other mods that only depend on those can now be game agnostic as well.īuckarooBanzai has developed a mod and server software called BlockExchange. A few recently updated mods are: unified_dyes, basic_materials, steel, and pipeworks. Wsor has been quietly working on mods in the mt-mods repo, making them game-agnostic. A public release is planned for early April. The latest product is Spiradilus, a new Boss. Also, many of his vehicles now have inventories.Įlceejo is experimenting with new ways to use his Creatura Api. Mantar is preparing for an Exile release which will add a dye system.Īpercy has made an official release of his Ju52 airplane. There’s no official release yet, but its “coming soon”. It takes much study to figure out, and even more to master. In Talas’ ColourHop, there’s a new end-game construction that allows for mass-production of complex structures. You can use the game’s unique parkour system to explore among the towering grass and mushrooms, while avoiding being eaten by giant bugs. Shadows are now rendered on entities, and and api has been added to allow games to control shadow intensity.Įarlier this month, AiTechEye added added a new realm to XAenvironment. After the team re-enabled dynamic shadows, x2048 began improving them. The demo is playable (YMMV), though there are many bugs. Paradust is trying to port minetest to run in a browser. Stay tuned, this could go somewhere nice.Ĭoncept art for the main menu redesign singleplayer new-game interface. While they are not actually implementing it (just doing the planning and asset work) there are rumors that someone else is working on actual implementation. Zughy and Giova are working on a detailed design for the menu. The mapgen is WIP, and will continue development until its ready for an engine PR.Īnother area that we can agree needs improvement is Minetest’s main menu. The mixing code was translated from blender to lua, and from lua to C++. He was then able to mix the noise sources in blender, designing them to produce the large-scale landscape in real-time. In order to accomplish this, Jordach made a model of the entire map in blender, using the sampled noise sources encoded into images. On the continents, crags kilometers high scrape the clouds, and the wide, low-lying plains are lightly crinkled by rolling hills, providing excellent building area. Oceanic trenches yawn in the depths below. Imagine deep, wide oceans spanning the map getting lost at sea is a real danger. Jordach is making a more realistic C++ mapgen. Sure, we have stuff that is as good as Minecraft’s built-in maps: small scale mountains, repetitive landscapes. Where is Minetest lacking? You might be able to think of a few areas, but a big one is the available mapgens. Last but not least, the blog is becoming official! Shadows receive an update, and a couple games get major new features. Last edited by regor210 July 19th, 2012 at 07:12 PM.īefore running the line below to see what number you got.This month, there is big news regarding engine-related side projects. $ cd celeron55-minetest-286edd4 (or similar) Mine was celeron55-minetest-02fb912 so I ran $ cd celeron55-minetest-02fb912 You will only need to use sudo on the first line under Install dependencies.īefore running the line below to see what number you got. Then cut and paste the commands you want to run into the terminal window one line at a time minus the $. To open a terminal press ctrl+alt+t all at the same time. Three things you need to know to compile the game. If you use GNU/Linux/Ubuntu you will have to compile Minetest 4.0 from source, not too hard using the Debian/Ubuntu instructions. No version of Minetest is what I would call stable 3.0 or 4.0. ![]()
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